etc : madv : dwarvum

madv : dwarvum

Dwarvum tend to be taciturn, regimented, and easily provoked to anger, but are also easily satisfie with attempts to calm them. They tend to have addictions.

Dwarvum (Night Earth)

Description: 4' stocky. dark brown skin (until modified). brown eyes. black hair. Thick black body hair

Innate: Iron/Silver/Lava Legs/Torso/Arms/Hands/Head, Ore sense, lava burst

Species Modifiers: battle tactics, Strength, Toughness, Endurance, Resistant to gases, posions, toxins, diseases.

Combat: Well stocked with enchanted armor, hand weapons, crossbows, and gunpowder weapons.

Magic: F3-A2-W1-E4. Good at primal battle magic

Spiritual: Most favor black (war (40), aggression (40), cruelty (20)). Good at summoning battle demons

Astrology: Most follow the god of war

Magic Crafting: Temporary combat enchantments.

Culture: TBD.

Home: TBD.

Economy: Serve as grunt troops for all Homm species. Rogue groups are often bandits. Lock-picking & trap setting/disabling

Basics

Description:

Sense Modifiers:

Skill Modifiers:

Magic: TBD

Spiritual: TBD

Astrological: TBD.

Culture:

Economy:

Professions: All Heebor who live in a normal Heebor community are trained by adulthood to journeyman level at: Farmer, Gatherer, Hunter, Archer. Some will specialize in one or more of those and not choose to master any other skills.

Most full-sized Heebor communities will contain individuals who have mastered one or more of the following skills, and who will accept young Heebor as apprentices: Carpenter, Spinner, Weaver, Tailor, Veterinarian

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