etc : madv : mersol

madv : mersol

Mersol tend to be passive, ingratiating, but sincere and kind-hearted, compassionate people. They are the most pacifistic of the base homm species.

Basics

Description: 6' Sleek but with some padding. Assorted BRIGHT and shiny skin colors & patterns. Some fine body hair. Can breathe underwater indefinitely in lakes and rivers, but must serface after a few hours if operating in ocean water.

Sense Modifiers:

Skill Modifiers:

Magic: TBD

Spiritual: TBD

Astrological: TBD.

Culture:

Economy:

Professions: All Mersol who are raised in a normal Mersol community will master the following skills: Appraiser, Merchant, Accountant, Arithmetic. Some will specialize in one or more of those and not choose to master any other skills.

Most full-sized Mersol communities will contain individuals who have mastered one or more of the following skills, and who will accept young Mersol as apprentices: Gatherer (lakes, rivers, oceans), Cook (Alchemical recipes), Alchemist, 1H Weapons, Spear & Net, Shield, Dual Wielding

After accruing sufficient capital to finance startup costs or making the right connections, many Mersol will seek a permanent role as one of: Shop Owner, Inn Owner, Restaurant Owner, Caravaneer, Banker, Military Quartermaster and/or Paymaster, Personal Financial Agent, Insurer, Currency Agent

Magical Crafting: Mersol are specially gifted at the creation of alchemical potions, salves, and tonics.

Combat Tactics:

Arts:

Diet:

Vices:

Mating Customs:

Home:

Family:

Child Rearing:

Burial Customs:

Community:

Politics:

innate species abilities

universal

Plant Affinity

This ability allows the character to recognize inherent potential of plants, to commune with local flora, and to perform tree-walking.

species-specific options

Animal Affinity

This ability allows the character to understand, communicate with and sense the presence of all diurnal species.

Arbomancy

This ability allows the character to modify the weight, shape, and durability of any object made from wood, as well as to imbue wooden arrows with pyrotechnic effects.

Solar Powered

This ability allows the character to heal and restore magical energy stores rapidly if exposed to sunlight.

Shapeshifting

This ability allows the character to morph into one or more of the following animal species: (note: list in work and WILL change a bit) mouse, badger, wolf, bear, lion, cheetah, eagle, hawk.

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Lochen (Day Water)

Description: 6' Sleek but with some padding. Assorted skin colors & patterns. Some fine body hair

Innate: Toughness, produce water, impersonate, 2h co-ordination

Species Modifiers: Underwater breathing

Combat: Shield and spear, or net and spear. If on ground very proficient with dual wielding 1h weapons..

Magic: F2-A2-W4-E2. Good with all schools of magic (primal, elemental, ethereal, astral)

Spiritual: Most follow all white spirits

Astrology: Most follow god of the seas, some god of family, some god of wisdom

Magic Crafting: Alchemy: potions which produce short-term & permanent effects.

Culture: TBD.

Home: TBD.

Economy: Fishermen, Sailors, Merchants, Bankers. mercenary soldiers.